Sunday, 6 February 2011

VRay and Morphs

So it's been a very stressful and tedious weekend! I have had ALOT of problems in developing this models animations so far... Time for a rant I think


  1. Sculpting a few morphs in Mudbox from the base model... No problem that was easy, at this point if I had known what was in store I might have just put a pencil up each nostril and bashed my head of my desk!
  2. Linked up the morph targets thinking this was going to be a breeze... tested out a morph... and the models head turned inside out... FAIL!
  3. It took me two days to figure this out... but it turns out that what I needed to do was export the base head as an .obj from max, import it into Mudbox, then export it back out of Mudbox as a .obj and then import it back into max! Something to do with the export processing I'm guessing but anyway that was 2 days solid of messing around!
  4. Ok so the morpher modification in max gives you the ability to morph textures! Awesome right!...Wrong! Max does not support morphing textures with Mental Ray! So off I go and *Cough* acquire Vray. Now besides the fact that you have to use Vray camera, Vray Lights and figure out what the 200 different check boxes and options are it's pretty awesome! Except it turned out that the version I had was faulty so for 3 more days I have been messing around with camera settings, motion blurring, Global Illumination in order to get the thing to render anything else other than a black screen! and when I did I left my machine on for a day and a half to render 2 seconds of animation only to find out that it had been water marked with VRAY over the image AND at frame 20 had decided to start incrementally get darker until you couldn't see anything! By this point I was about to give up when after a few hours of forum trolling I found out that SP4 was available and had NO bugs!
  5. Installed new version and guess what... I was put out of my misery! What i left on all night took 5 minutes to render with no water mark, no colour issues, no problems!
So it has not been a productive week and I have nothing to really show at the moment but I am back on track and should have an animation of some emotions being displayed on the "Skin" model by Friday!

Time to do some actual work now things are fixed, Ive been neglecting my other course work! I'm out!

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