Tuesday, 1 February 2011

My first digital sculpt! (Final Renders)

So the previous post covered nearly a week of what was a very frustrating and problem filled work flow, but having emerged at the other side I am much wiser for it. There is still alot to learn about Mudbox and working with a Max/Mud progression. However the texture painting feature is just beautiful, I mean that saved me another week of work! Because to be honest I am not comfortable with the more traditional texture mapping method!

One thing I must share is this... Do not be shy with Mudbox sculpting, get in there and manipulate that mesh! It may look awful for a while but if you play around enough you will get there with no worr.. ... ... .. . 12 hours and a handful of hair later!

Thanks to my girl Rachael Brown's friend "Skin" for allowing me to use her as a reference for this project (I know its not quite her, but if you look at the image below and compare and bare in mind this was my first ever time using digital sculpting software),I think I rocked it!

I could do with figuring out how to use the Hair/Fur modifier in Max but it's not easy by any means. If you ever read this and consider yourself confident with hair let me know as I would like to add it to this model sometime...However for now it's going to be short and textured! =D





Eyeball texture

Texture map

"Skin"

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